Torcs' OgreDotNet Renderer (WIP)

Project for Keith C*****, Seattle, USA.

Features:

  • Open-Source C++ Game Engine
  • C++ -> C# Interface
  • OgreDotNet Renderer

Work in Progress...

FloboPuyo II (WIP)

As independant game developper.

with Fovéa and iOS-Software.

Features:

  • Multi-plateform C++/SDL
  • Themable and scriptable engine
  • 9 levels
  • Smart artifical intelligence
  • Fun :-)

Work in Progress...

ANR NatSim Renderer

Project for french's Agence Nationale de la Recherche.

with IRIT, CIRAD, EVASION, AMAP, IPARLA and LIAMA laboratories.

Features:

  • Python + OpenGL renderer
  • GLSL shaders
  • Huge data set
    • Multi-resolution, multi-scale, multi-model data structure
  • Realistic athmospheric effects
  • Real-time shadows
  • High Dynamic Range
  • Automatic Tone Mapper
  • Per-pixel lighting
  • Generalized-cylinders based trees
  • L-Systems
  • ...

RNTL Lumière - HyDRA Distributed Renderer

Project for french's RNTL agency.

with Renault, EADS, IRIT, Oktal SE and Oktal SA.

Features:

  • C++ OpenGL Renderer
  • Distributed Rendering Architecture
  • Deferred Shading
  • Per-pixel lighting
  • BRDF based materials
  • Realtime shadows
  • High Dynamic Range
  • Tone mapping
  • Bloom
  • Irradiance Ambiant Mapping
  • Unified lighting model
  • SGI's Performer compatibility (.pfb, .pfa)
  • ...