Torcs' OgreDotNet Renderer (WIP)

Project for Keith C*****, Seattle, USA.
Features:
- Open-Source C++ Game Engine
- C++ -> C# Interface
- OgreDotNet Renderer
Work in Progress...
FloboPuyo II (WIP)

As independant game developper.
with Fovéa and iOS-Software.
Features:
- Multi-plateform C++/SDL
- Themable and scriptable engine
- 9 levels
- Smart artifical intelligence
- Fun :-)
Work in Progress...
ANR NatSim Renderer

Project for french's Agence Nationale de la Recherche.
with IRIT, CIRAD, EVASION, AMAP, IPARLA and LIAMA laboratories.
Features:
- Python + OpenGL renderer
- GLSL shaders
- Huge data set
- Multi-resolution, multi-scale, multi-model data structure
- Realistic athmospheric effects
- Real-time shadows
- High Dynamic Range
- Automatic Tone Mapper
- Per-pixel lighting
- Generalized-cylinders based trees
- L-Systems
- ...
RNTL Lumière - HyDRA Distributed Renderer

Project for french's RNTL agency.
with Renault, EADS, IRIT, Oktal SE and Oktal SA.
Features:
- C++ OpenGL Renderer
- Distributed Rendering Architecture
- Deferred Shading
- Per-pixel lighting
- BRDF based materials
- Realtime shadows
- High Dynamic Range
- Tone mapping
- Bloom
- Irradiance Ambiant Mapping
- Unified lighting model
- SGI's Performer compatibility (.pfb, .pfa)
- ...